Wednesday, December 25, 2019

Organizational Systems And Impacts. Shortly After The...

Organizational Systems and Impacts Shortly after the acquisition of PacifiCare by UnitedHealth Group (UHG), the differences in the corporate culture and leadership styles were apparent. No longer did the PacifiCare motto of â€Å"every employee matters† ring true. Large numbers of acquired staff were laid off and for those who were allowed to stay the motto practiced by many of the acquiring managers was more reminiscent of â€Å"we don’t need you†. For those trying to assimilate into the UHG organization, it was clear that the mission and values spoken by senior leadership were not what was practiced by many of the management staff. Philosophy and Goals As sister companies and part of the UHG organization, United Healthcare (UHC) provided†¦show more content†¦For those units that did interact with patients the patient care model utilized was one focused on improving the health of specific populations of patients. Differing slightly from the traditional disease management approach of assisting patients in the management of their lifestyle choices that affected their chronic medical conditions, Optum subscribed to the population health focused patient care model. As described by Cramm and Nieboer (2016) the population health delivery model was one, which emphasized improving the overall quality of the patient’s life by addressing the physical, social, and financial difficulties typically faced by patients with chronic medical conditions. The goal of the population health model was to foster a sense of â€Å"well-being† within the patient by providing the education and resources needed to e mpower the patient to make life long changes (Cramm Nieboer, 2016). Systems Model From an organizational perspective, Optum utilized the divisional structure approach. Broken up across business segments and geographic locations, each division within Optum functioned as an autonomous business entity (Optum, n.d.). Each business segment was then organized according to the business needs of that particular unit. For the population health management unit, an informal team-based structure was implemented which allowed the individualShow MoreRelatedValley National Bank ( Vnb )1063 Words   |  5 Pagesprinciples and experience with acquisitions. After an extensive due diligence period, they decided to acquire 1st United Bank. A $1.7 billion Bank headquartered in Boca Raton with 21 branches in southeast and central Florida. 1st United Bank, which has grown both organically and through opportunistic acquisitions, shared VNB’s conservative underwriting standards, and perhaps more importantly, an organizational culture that despite its multiple origins along several acquisitions, worked successfully as oneRead MoreAnalysis Of Alexander Manns The Delivery Of The Change1635 Words   |  7 Pageschange. This paper is going to analyze a recent change that took place at Alexander Mann Solutions, an English RPO company that was recently established in the United States. Need for Change Iljins, Skvarciany Gaile-Sarkane (2015) state that organizational climate play an important role when there is a need for change; this is because culture affects all aspects of the organization. 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Introduction Netflix is the most successful online movie-by-mail rental in the United States, founded by Wilmont Reed Hastings Jr in 1997. Two years after founding the company, they launched the companies subscription service. Within another four years its popularity grew to one million subscriber and by the end of 2008 Netflix had 12 million subscribers. Netflix has adopted the code of ethics, for its directors, officers, and other employees to deter wrongdoing and toRead MoreMaximizing the Life Cycle Logistics through Effective Management2036 Words   |  9 Pagesconsidered for companies such as Panasonic because it is an electrical distributing company that aims to identify potential target market to maintain their production capacity and market endurance in mobilizing output in specific period of time. 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Tuesday, December 17, 2019

Essay on Video Games and Violence - 1481 Words

Gun violence in the past years throughout the United States had been increased rapid. Examples of this are Virginia Tech incident, the shooting of congresswomen from Arizona Gabby Gifford, The Sandy Hook Shooting, etc. Most of these violence incidents had one thing in common and that is each of the suspect had psychological issues there were facing and they didn’t have support the system most of us have. Another fact is that most of the suspects were nonsocial individual who spend of their time in their room. With nobody arrived for the suspect confide to most they tend to find something that they can express to in most of these cases they are entertainment media like video games. Now I know there are some who would disagree that video†¦show more content†¦Video games are one of the fastest growing media industries. The Interactive Digital Software reports that from 1997 to 2000, there was a 15% increase in game software sales, which surpasses other U.S. industries su ch as amusement parks, fitness centers, and motion picture production (Weber). During this time of rapid economic growth, video games also incurred societal wrath due to some graphic, violent content. Such concern may be warranted, given the fact that playing violent video game has been found in the laboratory to increase aggressive responses (Weber). Correlational evidence documenting a positive relationship between playing violent video games and aggressive behavior has been accumulating especially since â€Å"shooter game† started to inundate the market in the late 1990s. Thus, it seems important to assess the relative frequency of gun use in popular video games (Weber). For example, multiple literature reviews and meta-analytic work have concluded that playing violent video game significantly increases the aggressive thoughts, aggressive feelings, and physiological arousal of the players, which in turn significantly increases the amount of aggressive behaviors that are o bserved (Baldassaro). With all the multiple literature review and meta-analytics we still have a lot to learn more about the influence of exposure to violent video games. As video games manufacturers continuously to produce more realistic games and violent video games, better measures ofShow MoreRelatedThe Effect of Video Game Violence on Physiological Desensitization to Real-life Violence2765 Words   |  12 Pageschildren who play video games for many hours daily. Addiction controls life of people, there is addiction to drugs, cigarettes, alcohol or gambling, and there are some forms of addiction associated with modern life, such as Internet and video games. Most people think that video games are harmful and waste of time. As a result, the main question of the research is how video games can influence on children and many minor questions come to mind about video games: Do video games influence a child’sRead MoreViolent Video Games Cause Increased Violence Essay1855 Words   |  8 Pagesobjective of video games is to entertain people by surprising them with new experiences.† (Shigeru Miyamoto) Shigeru Miyamoto is the creator of some of gaming’s most iconic video game characters, Mario Jumpman Mario, Link and Donkey Kong; while also, serving as co-Representative Director of the game company, Nintendo and is highly respected. Miyamoto, based on the quote provided, feels that video games are meant to entertain people and nothing more. However, many people feel as though video games only causeRead MoreVideo Games : Video Game Violence1502 Words   |  7 Pages2013 Video Game Violence The evolution of video games has taken a drastic change since the 1970’s when video games were first introduced. Since then every decade video games have become more violent in nature with strong language and realistic to suit society today. Craig Anderson states that with more violence in video games they would sell better than games with less violence (Anderson, Gentile, and Beckley pg.5). Violent video games really became popular when the first person shooter games wereRead MoreVideo Games : Video Game Violence Essay1693 Words   |  7 PagesVideo Game Violence Blood and gore, intense violence, strong sexual content, use of drugs. These are just a few of the phrases that the Entertainment Software Rating Board (ESRB) uses to describe the content of several games. The future of entertainment revolves around technology. Along with the evolvement of technology, video games are also changing. More ways of playing violent video games are created each year, but most of us have this question in mind; do violent video games influence peopleRead MoreVideo Game Violence : Video Games892 Words   |  4 PagesVideo Game Violence On December 14, 2012, a twenty year old boy named Adam Lanza shot twenty children and six staff at Sandy Hook Elementary School in Newtown, Connecticut. Before arriving to the school, he shot his mother then committed suicide after the shooting. The reports say that he was influenced to shooting others by the video game â€Å"Call of Duty†. Video game violence is defined as a behavior including physical violence intended to hurt, damage, or kill someone or something impacted by videoRead MoreVideo Games : Violence And Violence1301 Words   |  6 PagesThe issue of violence in these media products has been a highly-debated issue for the past few decades. Recently it has become extremely popular in the subject of violence in video games. It is rumored that games such as â€Å"Call of Duty, Mortal Kombat, Battlefield, Halo and many more have been the culprit behind a recent spike in childhood aggression. Many people have their own views on the subject, but it has been most com monly deduced that aggression is caused by the games, but violence does not alwaysRead MoreVideo Games and Violence942 Words   |  4 Pages Video Games and Violence Awe entering in more advanced society of technology, video games has become a popular source of entertainment among us. Almost all of us has rented or owned a video game and we have spent hours playing it. As we all know, video games have become the second most popular form of entertainment after television; the source of entertainment is proven to be violent. Excessive playing of video games has a huge impact on our life as well asRead MoreVideo Games and Violence1011 Words   |  4 Pagesare probably millions and billions of video games sold every year to people. Some people seem to believe that violence correlates directly with video games. Video games are something that is usually a big interest in people at the ages of 13 to 19 years old. Video games usually start off as a little fun and then turn into a major hobby for some people. Emotions change based on whatever happens while a person is engaging in these games most of the time. These games are another way to observe how p eopleRead MoreVideo Games Violence664 Words   |  3 PagesUNV - 104 August 11, 2013 Video Games and Violence Video games and violence have different effects on children according to the type of video games that is being watched It is important to understand the world of video games. All video games do not prevent violence in children. Parents should take into consideration in monitoring their child while choosing video games. Depending on the video game that is chosen, does not mean the child will result in violent behavior later on in lifeRead MoreViolence in Video Games770 Words   |  3 PagesIn the article from Thom Gillespie states that Grand Theft Auto (GTA) is the latest video game to be known of demeaning our society’s youth in the U.S. He states though however, video games such as GTA are â€Å"art† and deserve protection. Moreover, those games just mirror humanitys violent instincts; they do not provoke violence, Gillespie argues. These games also offer chances for debates about ethical issues and the costs of actions. It is known from his writings that Thom G illespie is a professor

Sunday, December 8, 2019

The Role of Packaging in Strategic Marketing free essay sample

You may ask yourself the question what is packaging? Its something that you may not even notice it just holds your product together. If that is what you answered you are very mistaken. Ok yes packaging holds your product together but that is not the only function. Lets take a deeper look into the world of packaging and discover what packaging is all about. The first packages used the natural materials available at the time: Baskets of reeds, wineskins, wooden, pottery vases, ceramic amphorae, wooden barrels, woven bags, etc. Processed materials were used to form packages as they were developed: for example, early glass and bronze vessels. The study of old packages is an important aspect of archaeology. Iron and tin plated steel were used to make cans in the early 19th century. Paperboard cartons and corrugated fiberboard boxes were first introduced in the late 19th century. Packaging advancements in the early 20th century included Bakelite closures on bottles, transparent cellophane over wraps and panels on cartons, increased processing efficiency and improved food safety. We will write a custom essay sample on The Role of Packaging in Strategic Marketing or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page As additional materials such as aluminum and several types of plastic were developed, they were incorporated into packages to improve performance and functionality. What is Packaging? If you look up packaging in the dictionary you might come across these definitions: 1. The wrapping or container in which an item is presented for sale, or the materials used to make it 2. The design or style of the wrapping or container in which something is offered for sale, especially from the point of view of its appeal to buyers 3. The manner in which something or somebody is presented to the public in order to create a favorable image or impression Encarta ® World English Dictionary  © 1999 Microsoft Corporation. All rights reserved. Developed for Microsoft by Bloomsbury Publishing Plc. Undoubtedly all of those meanings are correct but we are going to dive in even deeper to reveal importance of packaging and its role in marketing. The Purpose of Packaging These are the reasons why we have packaging. †¢ Physical Protection the product inclosed in the packaging may require protection from various elements like climate change shock and vibrations.

Sunday, December 1, 2019

Substitute Goods Essay Example For Students

Substitute Goods Essay In economics, one kind of good (or service) is said to be a substitute good for another kind insofar as the two kinds of goods can be consumed or used in place of one another in at least some of their possible uses. Classic examples of substitute goods include margarine and butter, or petroleum and natural gas (used for heating or electricity). The fact that one good is substitutable for another has immediate economic consequences: insofar as one good can be substituted for another, the demand for the two kinds of good will be bound together by the fact that customers can trade off one good for the other if it becomes advantageous to do so. We will write a custom essay on Substitute Goods specifically for you for only $16.38 $13.9/page Order now Thus, an increase in price for one kind of good (ceteris paribus) will result in an increase in demand for its substitute goods, and a decrease in price (ceteris paribus, again) will result in a decrease in demand for its substitutes. Thus, economists can predict that a spike in the cost of wood will likely mean increased business for bricklayers, or that falling cellular phone rates will mean a fall-off in business for public pay phones. It is important to note that when speaking about substitute goods we are speaking about two different kinds of goods; so the substitutability of one good for another is always a matter of degree. One good is a perfect substitute for another only if it can be used in exactly the same way, at exactly the same cost, and with exactly the same quality of outcome; that is, when there is no particular incentive for a customer to prefer one over the other. Needless to say, there are relatively few perfect substitutes except between two goods of the same kind. Much more common is for goods to be imperfect substitutes for one another. Compact discs and cassettes, for example, can both be used for the same purpose (as media for recording and replaying sound), but there are significant differences between the two in terms of durability, sound quality, and the cost of the recording media and the equipment used to record on it. As a result the two can be substituted for one another, but there are significant trade-offs involved in deciding to substitute one for the other: if you buy a tape instead of a CD, you may pay less, but you will get lower sound quality and a less durable good; if you buy a CD instead of a tape, you may get better sound quality but you will pay more and you may not be able to listen to the CD in your car. Nevertheless, CDs and cassettes are substitute goods (though only imperfectly): and so if changes in the market tend to erode the advantages f choosing cassettes over CDs (such as a decrease in CD prices or increased availability of car CD players) it will tend to increase the demand for CDs and decrease the demand for cassettes. The opposite of a substitute good is a complement good. In other words, good substitution is an economic concept where two goods are of comparable value. Car brands are an example. While someone could argue that Ford trucks are much different from Toyota tr ucks, If the price of Ford trucks goes up enough, some people will buy Toyota trucks instead.